Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A sudden war destroys Wash Sanders's trade routes and contacts, forcing Wash Sanders to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Scout (Surveyor). |
2 |
24 |
When dealing with an alien race, Wash Sanders botch an opportunity to gather extra intelligence about them. |
2 |
24 |
Psychologically damaged by Wash Sanders's time in the scouts. |
3 |
24 |
Continued as Scout (Surveyor). |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
32 |
Wash Sanders's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wash Sanders fail to help. Gain an Enemy. |
4 |
32 |
Psychologically damaged by Wash Sanders's time in the scouts. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Courier (Scout). |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
34 |
When dealing with an alien race, Wash Sanders have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
36 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Explorer (Scout). |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
39 |
Wash Sanders's ship is damaged, and Wash Sanders have to hitch-hike Wash Sanders's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 3 Contacts. Gain 2 Enemies. |
7 |
39 |
Became a Citizen (Colonist). |
7 |
41 |
Wash Sanders's business expands, Wash Sanders's corporation grows, or the colony thrives. |
8 |
43 |
Continued as Citizen (Colonist). |
8 |
44 |
Wash Sanders gain experience in a technical field as a computer operator or surveyor. |
8 |
47 |
Promoted to Citizen (Colonist) rank 1. |