Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Scout (Explorer). |
2 |
24 |
Washington Atkins spend a great deal of time on the fringes of Charted Space. |
2 |
24 |
Washington Atkins's ship is damaged, and Washington Atkins have to hitch-hike Washington Atkins's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 3 Contacts. Gain 3 Enemies. |
2 |
25 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Scout (Surveyor) with previous rank. |
3 |
26 |
Psychologically damaged by Washington Atkins's time in the scouts. |
4 |
26 |
Became a Merchant (Broker). |
4 |
29 |
Make an unexpected connection outside Washington Atkins's normal circles. Gain a Contact. |
5 |
30 |
Continued as Merchant (Broker). |
5 |
31 |
Given advanced training in a specialist field |
5 |
34 |
Promoted to Merchant (Broker) rank 1. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
35 |
Risk Washington Atkins's fortune on a possibility lucrative deal and win. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
39 |
Make an unexpected connection outside Washington Atkins's normal circles. Gain a Contact. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
46 |
Moved to a new world. |
8 |
46 |
Promoted to Merchant (Broker) rank 2. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
49 |
A good deal ensures Washington Atkins is living the high life for a few years. |
9 |
50 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |