Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Watson Fleming's Contacts or Allies betrays Watson Fleming, ending Watson Fleming's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
22 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
26 |
Given advanced training in a specialist field |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
28 |
Watson Fleming's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
28 |
Became a Scout (Surveyor). |
5 |
29 |
Psychologically damaged by Watson Fleming's time in the scouts. |
6 |
29 |
Switched to Drifter (Barbarian). |
6 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
33 |
Continued as Drifter (Barbarian). |
7 |
35 |
Good fortune |
7 |
37 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
37 |
Continued as Drifter (Barbarian). |
8 |
38 |
Watson Fleming do not know what happened to Watson Fleming. There is a gap in Watson Fleming's memory. |
9 |
38 |
Became a Citizen (Worker). |
9 |
39 |
Advanced training in a specialist field. |
9 |
42 |
Promoted to Citizen (Worker) rank 1. |
10 |
42 |
Continued as Citizen (Worker). |
10 |
43 |
Advanced training in a specialist field. |
10 |
46 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
11 |
46 |
Continued as Citizen (Worker). |
11 |
50 |
A revolution, attack or other unusual event throws Watson Fleming's life into chaos, forcing Watson Fleming to leave the planet. |