Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
When dealing with an alien race, Waverly Nagle botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Psychologically damaged by Waverly Nagle's time in the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Spend several years jumping from world to world in Waverly Nagle's scout ship. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
When dealing with an alien race, Waverly Nagle botch an opportunity to gather extra intelligence about them. |
3 |
29 |
Psychologically damaged by Waverly Nagle's time in the scouts. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Became a Citizen (Colonist). |
4 |
32 |
Waverly Nagle learn something Waverly Nagle should not have – a corporate secret, a political scandal – which Waverly Nagle can profit from illegally. |
4 |
34 |
Promoted to Citizen (Colonist) rank 1. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
36 |
Waverly Nagle is rewarded for Waverly Nagle's diligence or cunning. |
5 |
38 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
41 |
A revolution, attack or other unusual event throws Waverly Nagle's life into chaos, forcing Waverly Nagle to leave the planet. |
7 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
45 |
Waverly Nagle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
45 |
Switched to Citizen (Worker). |
8 |
48 |
Spent time maintaining and using heavy vehicles. |
8 |
49 |
Promoted to Citizen (Worker) rank 1. |