Retired Manager Wendell McNamara  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Vanejenese 50 M 1 (-2) 3 (-1) 5 (-1) 8 (0) 5 (-1) 8 (0)None135858
Easily embarrassed
 
Skills
Admin 1
Athletics (Strength) 1
Broker 0
Carouse 0
Deception 1
Diplomat 0
Drive 0
Electronics (Remote Ops) 1
Mechanic 1
Persuade 0
Profession (Colonist/Farming) 1
Profession (Freeloader/Scrounging) 1
Science (Social Sciences/Archaeology) 1
Science (Social Sciences/Linguistics) 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman12
Drifter Scavenger 01
Citizen Corporate Manager23
Drifter Barbarian 02
 
Name Type Affinity Enmity Power Influence Species
Olive Small Contact 1 0 0 1 Murrissi (F/54)
Landon Stevens Ally 3 0 0 4 Vanejenese (M/27)
Relationship altered.
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 23 Make an unexpected connection outside Wendell McNamara's normal circles. Gain a Contact.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Voluntarily left Merchant Marine
3 26 Failed to qualify for Corporate Agent (Agent).
3 26 Became a Drifter (Scavenger).
3 30 Betrayed by a friend. One of Wendell McNamara's Contacts or Allies betrays Wendell McNamara, ending Wendell McNamara's career. That Contact or Ally becomes a Rival or Enemy.
4 30 Became a Citizen (Corporate).
4 31 Wendell McNamara learn something Wendell McNamara should not have – a corporate secret, a political scandal – which Wendell McNamara can profit from illegally.
4 34 Promoted to Citizen (Corporate) rank 1.
5 34 Continued as Citizen (Corporate).
5 38 Wendell McNamara is rewarded for Wendell McNamara's diligence or cunning.
5 38 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
6 38 Continued as Citizen (Corporate).
6 40 A new romantic starts. Gain an Ally.
6 42 Forced to muster out.
7 42 Failed to qualify for Merchant Academy.
7 42 Switched to Drifter (Barbarian).
7 44 Spend time with an alien race. Gain a contact.
8 46 Continued as Drifter (Barbarian).
8 50 Encounter a Psionic institute.
8 50 Tested for psionic powers
9 50 Aging Crisis. Owe 20,000 for medical bills.
9 50 Retired at age 50.
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