Crewman West Farrell  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 50 M 6 (0) 9 (1) 1 (-2) 8 (0) 3 (-1) 8 (0)691838
Interrupting, Always has a sweaty brow, Testy
 
Skills
Admin 0
Advocate 0
Art (Presentation/Holography) 1
Art (Presentation/Write) 1
Astrogation 0
Broker 0
Carouse 0
Deception 1
Drive (Track) 1
Engineer (Life Support) 1
Gambler 1
Gun Combat (Archaic) 1
Language (Floriani (Florian League)) 1
Mechanic 0
Persuade 0
Recon 1
Steward 0
Streetwise 0
CareerAssignmentTitleRankTerms
Entertainer Artist 23
Drifter Scavenger 01
Merchant Merchant Marine Crewman04
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Lelia Casey Ally 3 0 0 4 Sylean (F/92)
Oerzdhoel Contact 1 1 5 0 Vargr, Imperium (F/71)
Frances Watkins Enemy 0 2 0 2 Traltar (M/89)
Frances Watkins gains in influence.
Dick Vear Ally 3 0 2 0 Traltar (M/39)
 
Term Age History
1 18 Became a Entertainer (Artist).
1 21 Gain a patron in the arts. Gain an Ally
1 22 Promoted to Entertainer (Artist) rank 1.
2 22 Continued as Entertainer (Artist).
2 24 One of West Farrell's pieces of art is stolen, and the investigation brings West Farrell into the criminal underworld.
2 26 Promoted to Entertainer (Artist) rank 2.
3 26 Continued as Entertainer (Artist).
3 28 Expose or are involved in a scandal of some sort.
4 28 Failed to qualify for Marine Support (Marine).
4 28 Became a Drifter (Scavenger).
4 31 West Farrell do not know what happened to West Farrell. There is a gap in West Farrell's memory.
5 31 Failed to qualify for Engineer/Gunner (Navy).
5 31 Submitted to the draft.
5 31 Became a Merchant (Merchant Marine) with the new title Crewman.
5 35 Make an unexpected connection outside West Farrell's normal circles. Gain a Contact.
6 35 Continued as Merchant (Merchant Marine).
6 38 A good deal ensures West Farrell is living the high life for a few years.
7 39 Continued as Merchant (Merchant Marine).
7 41 A sudden war destroys West Farrell's trade routes and contacts, forcing West Farrell to flee that region of space.
7 41 Gain rebels as Enemy
8 41 Entered Merchant Academy with the Business curriculum.
8 43 Made lifelong friends. Gain 1 Allies.
8 44 Dropped out of the merchant academy.
9 44 Continued as Merchant (Merchant Marine).
9 46 Birth or Death involving a family member or close friend.
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