Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
24 |
One of West Farrell's pieces of art is stolen, and the investigation brings West Farrell into the criminal underworld. |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
28 |
Expose or are involved in a scandal of some sort. |
4 |
28 |
Failed to qualify for Marine Support (Marine). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
31 |
West Farrell do not know what happened to West Farrell. There is a gap in West Farrell's memory. |
5 |
31 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Make an unexpected connection outside West Farrell's normal circles. Gain a Contact. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
A good deal ensures West Farrell is living the high life for a few years. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
A sudden war destroys West Farrell's trade routes and contacts, forcing West Farrell to flee that region of space. |
7 |
41 |
Gain rebels as Enemy |
8 |
41 |
Entered Merchant Academy with the Business curriculum. |
8 |
43 |
Made lifelong friends. Gain 1 Allies. |
8 |
44 |
Dropped out of the merchant academy. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Birth or Death involving a family member or close friend. |