Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
27 |
Wilfred Oshea do not know what happened to Wilfred Oshea. There is a gap in Wilfred Oshea's memory. |
4 |
27 |
Returned to Citizen (Colonist). |
4 |
30 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
30 |
Failed to qualify for Infantry (Army). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
A series of bad deals and decisions force Wilfred Oshea into bankruptcy. Wilfred Oshea salvages what Wilfred Oshea can. |
6 |
32 |
Failed to qualify for Corporate (Citizen). |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
36 |
Suffer from a life-threatening illness. |
7 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
37 |
Wilfred Oshea come into conflict with a splinter group Wilfred Oshea's own religion which maintains Wilfred Oshea's version is the wrong one. Gain 3 Rivals. |
8 |
37 |
Returned to Drifter (Wanderer). |
8 |
39 |
Attacked by enemies that Wilfred Oshea easily defeat. |
8 |
39 |
Gain Enemy if Wilfred Oshea don't already have one. |
8 |
41 |
Forced to continue current assignment. |
8 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
41 |
Continued as Drifter (Wanderer). |
9 |
42 |
Attacked by enemies that Wilfred Oshea easily defeat. |
9 |
42 |
Gain Enemy if Wilfred Oshea don't already have one. |
10 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Continued as Drifter (Wanderer). |
10 |
49 |
Spend time with an alien race. Gain a contact. |
10 |
49 |
Promoted to Drifter (Wanderer) rank 2. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |