Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Serve as the courier for an important message from the Imperium. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Willard Cole's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
When dealing with an alien race, Willard Cole botch an opportunity to gather extra intelligence about them. |
4 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Surveyor) with previous rank. |
5 |
38 |
Willard Cole survey an alien world. |
6 |
38 |
Voluntarily left Surveyor |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
41 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
45 |
Willard Cole retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
45 |
Continued as Believer (Mainstream Believer). |
8 |
48 |
Willard Cole secretly provide religious rites for a dying leader or noble, although they do not share Willard Cole's faith. Gain an Ally in the family and a Rival who disagrees with Willard Cole's choice. |
9 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
49 |
Retired at age 49. |