Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Gain a contact. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Willard McNamara foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Willard McNamara is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Willard McNamara as an Enemy. |
5 |
32 |
Became a Citizen (Colonist). |
5 |
33 |
Gained a contact. |
5 |
36 |
Promoted to Citizen (Colonist) rank 1. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
40 |
Gained a contact. |
6 |
40 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
40 |
Continued as Citizen (Colonist). |
7 |
44 |
Willard McNamara's business expands, Willard McNamara's corporation grows, or the colony thrives. |
7 |
44 |
Promoted to Citizen (Colonist) rank 3. |
8 |
44 |
Continued as Citizen (Colonist). |
8 |
48 |
Willard McNamara befriend a superior in the corporation or the colony. |
8 |
48 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |