Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Scout (Explorer). |
2 |
27 |
A-be-febe-Abwath Bara-a-path have no idea what happened to A-be-febe-Abwath Bara-a-path – they found A-be-febe-Abwath Bara-a-path's ship drifting on the fringes of friendly space. |
3 |
27 |
Failed to qualify for Artist (Entertainer). |
3 |
27 |
Submitted to the draft. |
3 |
27 |
Switched to Scout (Surveyor) with previous rank. |
3 |
31 |
When dealing with an alien race, A-be-febe-Abwath Bara-a-path botch an opportunity to gather extra intelligence about them. |
3 |
31 |
A-be-febe-Abwath Bara-a-path inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
31 |
Forced to continue current assignment. |
3 |
31 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
31 |
Continued as Scout (Surveyor). |
4 |
33 |
When dealing with an alien race, A-be-febe-Abwath Bara-a-path have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
35 |
Attempted to change assignments. |
5 |
35 |
Switched to Scout (Courier) with previous rank. |
5 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
39 |
Forced to continue current assignment. |
5 |
39 |
Promoted to Scout (Courier) rank 2. |
6 |
39 |
Continued as Scout (Courier). |
6 |
43 |
Spend several years jumping from world to world in A-be-febe-Abwath Bara-a-path's scout ship. |
7 |
43 |
Continued as Scout (Courier). |
7 |
46 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
8 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |