Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Spent the college years partying. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Drifter (Barbarian). |
2 |
28 |
Nearly killed. Owe 40,000 for medical bills. |
3 |
28 |
Became a Merchant (Broker). |
3 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
32 |
Continued as Merchant (Broker). |
5 |
36 |
Continued as Merchant (Broker). |
5 |
39 |
Given advanced training in a specialist field |
5 |
40 |
Promoted to Merchant (Broker) rank 1. |
6 |
40 |
Continued as Merchant (Broker). |
6 |
41 |
Make an unexpected connection outside A-sa Parfa Basep's normal circles. Gain a Contact. |
6 |
44 |
Forced to muster out. |
7 |
44 |
Switched to Drifter (Scavenger). |
7 |
47 |
A-sa Parfa Basep run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
47 |
Retired at age 47. |
8 |
47 |
Became a Citizen (Corporate). |
8 |
48 |
A-sa Parfa Basep befriend a superior in the corporation or the colony. |
8 |
51 |
Promoted to Citizen (Corporate) rank 1. |