Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Refused to criticise a questionable political leader on Aaron Jensen's homeworld. |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
24 |
Expose or are involved in a scandal of some sort. |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
25 |
Attacked by enemies and injured. |
3 |
25 |
Severely injured. Owe 2,500 for medical bills. |
3 |
25 |
Gain Enemy if Aaron Jensen don't already have one. |
3 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
30 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
30 |
Failed to qualify for Corporate Agent (Agent). |
5 |
30 |
Switched to Drifter (Wanderer). |
5 |
34 |
Attacked by enemies that Aaron Jensen easily defeat. |
5 |
34 |
Gain Enemy if Aaron Jensen don't already have one. |
6 |
34 |
Voluntarily left Wanderer |
6 |
34 |
Failed to qualify for Corporate Agent (Agent). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Uncover a major conspiracy against Aaron Jensen's employers. |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
40 |
Became a Scholar (Field Researcher). |
8 |
43 |
Aaron Jensen's work is sabotaged by unknown parties. Aaron Jensen may salvage what Aaron Jensen can and give up. |
9 |
43 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
43 |
Switched to Drifter (Scavenger). |
9 |
44 |
Suffer from a life-threatening illness. |
10 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Retired. |
10 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |