Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
24 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
28 |
A good deal ensures Abner Bilton is living the high life for a few years. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
33 |
Risk Abner Bilton's fortune on a possibility lucrative deal and win. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 4. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
38 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Free Trader) rank 5. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
44 |
Given advanced training in a specialist field |
7 |
44 |
Promoted to Merchant (Free Trader) rank 6. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
48 |
Promoted to Merchant (Free Trader) rank 7. |