Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Spent time maintaining and using heavy vehicles. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Ada Griffin's business expands, Ada Griffin's corporation grows, or the colony thrives. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Thief (Rogue). |
4 |
30 |
Became a Drifter (Wanderer). |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Ada Griffin do not know what happened to Ada Griffin. There is a gap in Ada Griffin's memory. |
6 |
38 |
Became a Scout (Explorer). |
6 |
41 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
41 |
Became a Merchant (Free Trader). |
7 |
44 |
Nearly killed. Owe 20,000 for medical bills. |
8 |
44 |
Became a Entertainer (Artist). |
8 |
45 |
Ada Griffin is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
9 |
45 |
Switched to Drifter (Barbarian). |
9 |
47 |
Ada Griffin do not know what happened to Ada Griffin. There is a gap in Ada Griffin's memory. |
10 |
47 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
51 |
Dropped out of the merchant academy. |