Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
3 |
23 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Advanced training in a specialist field. |
3 |
27 |
Attempt at commissioned failed. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Addison Andrew is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
30 |
Failed to qualify for Courier (Scout). |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
34 |
Betrayed by a friend. One of Addison Andrew's Contacts or Allies betrays Addison Andrew, ending Addison Andrew's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Failed to qualify for Surveyor (Scout). |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
A series of bad deals and decisions force Addison Andrew into bankruptcy. Addison Andrew salvages what Addison Andrew can. |
9 |
43 |
Returned to Drifter (Scavenger). |
9 |
46 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
47 |
Addison Andrew faith is shaken. |