Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
1 |
21 |
Gain Enemy if Adolph Jones don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Courier (Scout). |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Adolph Jones run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Failed to qualify for Pirate (Rogue). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Navy (Flight) with the new title Crewman. |
5 |
33 |
Lost eye or limb. Fully recovered. |
6 |
33 |
Failed to qualify for Artist (Entertainer). |
6 |
33 |
Returned to Drifter (Scavenger). |
6 |
37 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
37 |
Became a Merchant (Merchant Marine). |
7 |
41 |
Imperial trade restrictions force Adolph Jones out of business. |
8 |
41 |
Became a Rogue (Enforcer). |
8 |
43 |
Arrested |
9 |
43 |
Became a Prisoner (Fixer). |
9 |
47 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
47 |
Switched to Prisoner (Thug) with previous rank. |
10 |
50 |
A guard takes a dislike to Adolph Jones. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |