2nd Officer Adolph Keiler  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 51 M 2 (-2) 7 (0) 5 (-1) 8 (0) 9 (1) 4 (-1)275894
Educated
 
Skills
Athletics (Endurance) 1
Broker 1
Carouse 0
Drive 0
Engineer (M-drive) 1
Engineer (Power) 1
Flyer 0
Gambler 2
Gun Combat (Energy) 1
Heavy Weapons 0
Language (Vilani (1st Imperium)) 1
Mechanic 1
Melee 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Recon 0
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Army Support Private01
Drifter Barbarian 01
Merchant Merchant Marine 2nd Officer46
 
Name Type Affinity Enmity Power Influence Species
Sam Chambers Enemy 0 3 1 1 Murrissi (M/54)
Della Clark Rival 0 1 1 1 Murrissi (F/35)
Della Clark is found or reported dead.
Emmitt Garcia Ally 3 0 0 6 Murrissi (M/26)
Andy Dods Contact 2 0 0 1 Murrissi (M/19)
 
Term Age History
1 18 Became a Army (Army Support) with the new title Private.
1 20 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1 20 Gain rebels as Enemy
2 20 Failed to qualify for Marine Support (Marine).
2 20 Became a Drifter (Barbarian).
2 24 Adolph Keiler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 24 Failed to qualify for Field Researcher (Scholar).
3 24 Submitted to the draft.
3 24 Became a Merchant (Merchant Marine) with the new title Crewman.
3 25 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 28 Continued as Merchant (Merchant Marine).
4 30 A good deal ensures Adolph Keiler is living the high life for a few years.
4 32 Forced to continue current assignment.
4 32 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 32 Continued as Merchant (Merchant Marine).
5 36 Risk Adolph Keiler's fortune on a possibility lucrative deal and win.
5 36 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 36 Continued as Merchant (Merchant Marine).
6 37 Befriend a useful ally in one sphere. Gain an Ally.
6 40 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
7 40 Continued as Merchant (Merchant Marine).
7 43 Make an unexpected connection outside Adolph Keiler's normal circles. Gain a Contact.
7 44 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
8 44 Continued as Merchant (Merchant Marine).
8 48 Risk Adolph Keiler's fortune on a possibility lucrative deal and win.
8 48 Forced to muster out.
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