Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Accepted a deal with criminal or other figure under investigation. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Attempted a risky adventure and was injured. |
2 |
25 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Failed to qualify for Free Trader (Merchant). |
4 |
28 |
Switched to Drifter (Barbarian). |
4 |
29 |
Attacked by enemies that Adolphus Weakman easily defeat. |
4 |
29 |
Gain Enemy if Adolphus Weakman don't already have one. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Voluntarily left Barbarian |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Make an unexpected connection outside Adolphus Weakman's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Embroiled in legal trouble. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |