Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Aerfugzraeall Edhdaerr far from home. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
26 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
A good deal ensures Aerfugzraeall Edhdaerr is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Failed to qualify for Law Enforcement (Agent). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Attempted a risky adventure and was injured. |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
39 |
Attempted a risky adventure and was sent to prison. |
7 |
42 |
Became a Prisoner (Fixer). |
7 |
44 |
A guard takes a dislike to Aerfugzraeall Edhdaerr. |
8 |
46 |
Continued as Prisoner (Fixer). |
8 |
47 |
A guard takes a dislike to Aerfugzraeall Edhdaerr. |