Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Aksabsa Pa-das's ship is damaged, and Aksabsa Pa-das have to hitch-hike Aksabsa Pa-das's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 2 Contacts. Gain 3 Enemies. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
22 |
A new romantic starts. Gain an Ally. |
2 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
27 |
A series of bad deals and decisions force Aksabsa Pa-das into bankruptcy. Aksabsa Pa-das salvages what Aksabsa Pa-das can. |
4 |
27 |
Became a Entertainer (Performer). |
4 |
29 |
Gain a patron in the arts. Gain an Ally |
4 |
31 |
Promoted to Entertainer (Performer) rank 1. |
5 |
31 |
Voluntarily left Performer |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
33 |
Betrayed by a friend. One of Aksabsa Pa-das's Contacts or Allies betrays Aksabsa Pa-das, ending Aksabsa Pa-das's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
33 |
Switched to Drifter (Wanderer). |
6 |
37 |
Aksabsa Pa-das do not know what happened to Aksabsa Pa-das. There is a gap in Aksabsa Pa-das's memory. |
7 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
39 |
Aksabsa Pa-das come into conflict with a splinter group Aksabsa Pa-das's own religion which maintains Aksabsa Pa-das's version is the wrong one. Gain 1 Rivals. |
8 |
41 |
Continued as Believer (Mainstream Believer). |
8 |
45 |
Aksabsa Pa-das accepted an offer of inducements to betray Aksabsa Pa-das's faith. Gain 380,000 in cash. |
9 |
45 |
Switched to Drifter (Scavenger). |
9 |
49 |
Scarred. Owe 5,000 for medical bills. |