Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Study Navigation as a hobby. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Betrayed by a friend. One of Albert Paul's Contacts or Allies betrays Albert Paul, ending Albert Paul's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Scholar (Field Researcher). |
4 |
32 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
5 |
32 |
Failed to qualify for Line/Crew (Navy). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Advanced training in a specialist field. |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Go undercover to investigate an enemy. |
6 |
39 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
41 |
An investigation takes on a dangerous turn. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Go undercover to investigate an enemy. |
8 |
47 |
A police detective or rival criminal forces Albert Paul to flee and vows to hunt Albert Paul down. Gain an Enemy. |
8 |
48 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |