Corporal Alberto Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 51 M 6 (0) 3 (-1) 6 (0) 7 (0) 4 (-1) 8 (0)636748
Pleased
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Electronics (Sensors) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Language 0
Mechanic 0
Medic 1
Pilot 0
Profession (Freeloader) 0
Science (Robotic Sciences/Cybernetics) 1
Seafarer 0
Stealth 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier Scout12
Scholar Physician 02
Drifter Scavenger 12
Marine Marine Support Corporal22
 
Term Age History
1 18 Became a Scout (Courier).
1 19 Alberto Clubb discover a world, item or information of worth to the Imperium.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Continued as Scout (Courier).
2 24 Gained a contact.
2 26 Forced to muster out.
3 26 Became a Scholar (Physician).
3 27 Advanced training in a specialist field.
4 30 Continued as Scholar (Physician).
4 32 Advanced training in a specialist field.
4 34 Forced to muster out.
5 34 Became a Drifter (Scavenger).
5 36 Find valuable salvage.
5 38 Promoted to Drifter (Scavenger) rank 1.
6 38 Continued as Drifter (Scavenger).
6 41 Alberto Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 41 Failed to qualify for Merchant Academy.
7 41 Submitted to the draft.
7 41 Became a Marine (Marine Support) with the new title Marine.
7 45 A mission goes disastrously wrong due to Alberto Clubb's commander’s error or incompetence, but Alberto Clubb survive.
7 45 Report commander and gain an Enemy.
7 45 Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal.
8 45 Continued as Marine (Marine Support).
8 48 Advanced training in a specialist field
8 49 Promoted to Marine (Marine Support) rank 2 with the new title Corporal.
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