Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Alberto Clubb discover a world, item or information of worth to the Imperium. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Gained a contact. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Scholar (Physician). |
3 |
27 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
32 |
Advanced training in a specialist field. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Find valuable salvage. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Alberto Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Failed to qualify for Merchant Academy. |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Marine (Marine Support) with the new title Marine. |
7 |
45 |
A mission goes disastrously wrong due to Alberto Clubb's commander’s error or incompetence, but Alberto Clubb survive. |
7 |
45 |
Report commander and gain an Enemy. |
7 |
45 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
8 |
45 |
Continued as Marine (Marine Support). |
8 |
48 |
Advanced training in a specialist field |
8 |
49 |
Promoted to Marine (Marine Support) rank 2 with the new title Corporal. |