Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Join homeworld’s celebrity circles |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
An investigation, tour, project or expedition goes wrong, stranding Alden Moore far from home. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Alden Moore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Failed to qualify for Infantry (Army). |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
29 |
Offered job by a patron. Now owe him a favor. |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Failed to qualify for Marine Support (Marine). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Embroiled in legal trouble. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Given advanced training in a specialist field |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Make an unexpected connection outside Alden Moore's normal circles. Gain a Contact. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
A good deal ensures Alden Moore is living the high life for a few years. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Given advanced training in a specialist field |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |