Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Established a network of contacts. Gain 3 contacts. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Marine (Ground Assault). |
3 |
29 |
Amnesia. |
3 |
30 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
4 |
30 |
Continued as Marine (Ground Assault). |
4 |
34 |
Good fortune |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Citizen (Colonist). |
5 |
35 |
Spent time maintaining and using heavy vehicles. |
6 |
38 |
Voluntarily left Colonist |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
40 |
Alec Fisher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Failed to qualify for Free Trader (Merchant). |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
42 |
Attempted a risky adventure and was sent to prison. |
7 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
44 |
Became a Prisoner (Fixer). |
8 |
47 |
Beaten by a prison gang. |
8 |
47 |
Lightly injured, no permanent damage. Fully recovered. |