Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Alex Soto's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alex Soto fail to help. Gain an Enemy. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Alex Soto's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
38 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
6 |
38 |
Voluntarily left Courier |
6 |
38 |
Failed to qualify for Corporate (Citizen). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
42 |
Alex Soto run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
42 |
Became a Agent (Intelligence). |
7 |
43 |
Alex Soto's work ends up coming home with Alex Soto, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
46 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
50 |
An investigation takes on a dangerous turn. |