Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
20 |
Involved in a feud with a rival criminal organization. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Voluntarily left Corporate Agent |
3 |
26 |
Became a Scholar (Physician). |
3 |
28 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
33 |
Assigned to work on a secret project for a patron or organisation. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
38 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Line/Crew (Navy). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
42 |
Alf Legge run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
42 |
Became a Scout (Explorer). |
7 |
45 |
Spend several years jumping from world to world in Alf Legge's scout ship. |
8 |
46 |
Continued as Scout (Explorer). |
8 |
50 |
Alf Legge's ship is damaged, and Alf Legge have to hitch-hike Alf Legge's way back across the stars to the nearest scout base. |
8 |
50 |
Gain 1 Contacts. Gain 2 Enemies. |