Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Merchant (Free Trader). |
3 |
32 |
Voluntarily left Free Trader |
3 |
32 |
Became a Drifter (Barbarian). |
3 |
33 |
Gained a contact. |
4 |
36 |
Continued as Drifter (Barbarian). |
4 |
38 |
Alf Matthews do not know what happened to Alf Matthews. There is a gap in Alf Matthews's memory. |
5 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
39 |
Alf Matthews retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
42 |
Continued as Believer (Missionary/Humanitarian). |
6 |
43 |
Alf Matthews is chosen to represent Alf Matthews's faith in a vid show or other highly public forum. |
6 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
46 |
Continued as Believer (Missionary/Humanitarian). |
7 |
50 |
Alf Matthews secretly provide religious rites for a dying leader or noble, although they do not share Alf Matthews's faith. Gain an Ally in the family and a Rival who disagrees with Alf Matthews's choice. |
7 |
50 |
Forced to muster out. |