Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
A police detective or rival criminal forces Alf Turner to flee and vows to hunt Alf Turner down. Gain an Enemy. |
2 |
19 |
Failed to qualify for Worker (Citizen). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
23 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
27 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Failed to qualify for Artist (Entertainer). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Make an unexpected connection outside Alf Turner's normal circles. Gain a Contact. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Risk Alf Turner's fortune on a possibility lucrative deal and win. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
A good deal ensures Alf Turner is living the high life for a few years. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Voluntarily left Merchant Marine |
9 |
45 |
Switched to Drifter (Wanderer). |
9 |
49 |
Alf Turner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |