Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
Find Ancient Technology. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
34 |
Works is especially well received and popular, making Alford Walker a minor celebrity |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
35 |
Join homeworld’s celebrity circles |
5 |
35 |
Gain a contact |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Colonist (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Navy (Flight) with the new title Crewman. |
6 |
42 |
Severely injured. |
7 |
42 |
Failed to qualify for Field Researcher (Scholar). |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
43 |
Betrayed by a friend. One of Alford Walker's Contacts or Allies betrays Alford Walker, ending Alford Walker's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Became a Citizen (Corporate). |
8 |
44 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
9 |
44 |
Became a Merchant (Free Trader). |
9 |
46 |
Good fortune |
9 |
48 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Retired at age 48. |