Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
An investigation, tour, project or expedition goes wrong, stranding Alfred Hunt far from home. |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
21 |
Alfred Hunt do not know what happened to Alfred Hunt. There is a gap in Alfred Hunt's memory. |
3 |
21 |
Became a Merchant (Free Trader). |
4 |
25 |
Continued as Merchant (Free Trader). |
4 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
29 |
Continued as Merchant (Free Trader). |
5 |
30 |
Given advanced training in a specialist field |
5 |
33 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
33 |
Continued as Merchant (Free Trader). |
6 |
35 |
Imperial trade restrictions force Alfred Hunt out of business. |
6 |
37 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
39 |
Given advanced training in a specialist field |
7 |
41 |
Forced to muster out. |
8 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
A new romantic starts. Gain an Ally. |
8 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
46 |
Alfred Hunt secretly provide religious rites for a dying leader or noble, although they do not share Alfred Hunt's faith. Gain an Ally in the family and a Rival who disagrees with Alfred Hunt's choice. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |