Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Amnesia. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Survived a risky adventure but gained nothing. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Alice Bramer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
32 |
Alice Bramer secretly provide religious rites for a dying leader or noble, although they do not share Alice Bramer's faith. Gain an Ally in the family and a Rival who disagrees with Alice Bramer's choice. |
5 |
35 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
35 |
Continued as Believer (Holy Warrior). |
6 |
36 |
Alice Bramer accepted an offer of inducements to betray Alice Bramer's faith. Gain 350,000 in cash. |
6 |
39 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
7 |
39 |
Became a Agent (Corporate Agent). |
7 |
42 |
Rewarded for a successful mission. |
7 |
43 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
43 |
Continued as Agent (Corporate Agent). |
8 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
47 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
9 |
47 |
Continued as Agent (Corporate Agent). |
9 |
51 |
Befriended by a senior agent. |
9 |
51 |
Promoted to Agent (Corporate Agent) rank 3. |