Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
27 |
Opponents of Alice Fabble's belief system ambush Alice Fabble. |
2 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
27 |
Became a Citizen (Corporate). |
3 |
31 |
Alice Fabble's business expands, Alice Fabble's corporation grows, or the colony thrives. |
3 |
31 |
Promoted to Citizen (Corporate) rank 1. |
4 |
31 |
Continued as Citizen (Corporate). |
4 |
33 |
Alice Fabble befriend a superior in the corporation or the colony. |
4 |
35 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
35 |
Continued as Citizen (Corporate). |
5 |
37 |
Good fortune |
5 |
39 |
Forced to muster out. |
6 |
39 |
Became a Entertainer (Journalist). |
6 |
40 |
An investigation, tour, project or expedition goes wrong, stranding Alice Fabble far from home. |
7 |
40 |
Returned to Believer (Holy Warrior). |
7 |
43 |
Opponents of Alice Fabble's belief system ambush Alice Fabble. |
7 |
43 |
Severely injured. Owe 20,000 for medical bills. |
8 |
43 |
Became a Rogue (Enforcer). |
8 |
45 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Failed to qualify for Pirate (Rogue). |
9 |
47 |
Continued as Rogue (Enforcer). |
9 |
48 |
Alice Fabble spend months in the dangerous criminal underworld. |