Alonzo Campbell  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Suerrat 51 M 5 (-1) 10 (1) 8 (0) 7 (0) 5 (-1) 9 (1)2 (-2)5A8759
Neat, Foolhardy, Practical
 
Skills
Art (Performing/Performer) 1
Broker 1
Carouse 0
Deception 1
Drive 0
Jack-of-All-Trades 1
Mechanic 1
Melee (Unarmed) 1
Persuade 0
Pilot (Capital Ships) 1
Profession (Spacer) 0
Recon 0
Stealth 1
Steward 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 11
Merchant Merchant Marine Senior Crewman13
Drifter Wanderer 14
Prisoner Fixer 01
 
Name Type Affinity Enmity Power Influence Species
Una Bartley Contact 0 1 1 6 Answerin (F/61)
Iris Weaver Contact 1 2 0 4 Swanfeh (F/69)
Iris Weaver has negatively life-changing event.
Wanda Dickman Contact 1 0 2 2 Suerrat (F/39)
Wanda Dickman gains in influence.
Viva Learmonth Enemy 0 1 0 3 Kargol (F/15)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 21 Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
1 22 Promoted to Entertainer (Performer) rank 1.
2 22 Voluntarily left Performer
2 22 Failed to qualify for Free Trader (Merchant).
2 22 Submitted to the draft.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 Moved to a new world.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
4 30 Continued as Merchant (Merchant Marine).
4 31 A sudden war destroys Alonzo Campbell's trade routes and contacts, forcing Alonzo Campbell to flee that region of space.
4 31 Gain rebels as Enemy
5 31 Failed to qualify for Infantry (Army).
5 31 Became a Drifter (Wanderer).
5 33 Encounter a Psionic institute.
5 33 Tested for psionic powers
6 35 Continued as Drifter (Wanderer).
6 39 Find valuable salvage.
6 39 Promoted to Drifter (Wanderer) rank 1.
7 39 Continued as Drifter (Wanderer).
7 43 Alonzo Campbell do not know what happened to Alonzo Campbell. There is a gap in Alonzo Campbell's memory.
8 43 Failed to qualify for Performer (Entertainer).
8 43 Continued as Drifter (Wanderer).
8 46 Attempted a risky adventure and was sent to prison.
8 47 Forced to muster out.
9 47 Became a Prisoner (Fixer).
9 49 Accused of assaulting a prison guard.
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