Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
A revolution, attack or other unusual event throws Alton Fabble's life into chaos, forcing Alton Fabble to leave the planet. |
2 |
20 |
Failed to qualify for Field Researcher (Scholar). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
21 |
When dealing with an alien race, Alton Fabble botch an opportunity to gather extra intelligence about them. |
2 |
21 |
Psychologically damaged by Alton Fabble's time in the scouts. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Courier (Scout). |
3 |
24 |
Continued as Scout (Surveyor). |
3 |
25 |
Alton Fabble survey an alien world. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
30 |
Perform an exemplary service for the scouts. |
4 |
32 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
36 |
Alton Fabble inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
36 |
Failed to qualify for Corporate (Citizen). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
37 |
A new romantic starts. Gain an Ally. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
Attacked by enemies that Alton Fabble easily defeat. |
7 |
43 |
Gain Enemy if Alton Fabble don't already have one. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
48 |
Offered job by a patron. Now owe him a favor. |