Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
29 |
Ambrose Cole run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Failed to qualify for Journalist (Entertainer). |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
30 |
Find valuable salvage. |
4 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
37 |
Attempted a risky adventure and was sent to prison. |
6 |
37 |
Became a Prisoner (Inmate). |
6 |
41 |
Make friends with another inmate; gain them as a Contact. |
6 |
41 |
Paroled from prison. |
7 |
41 |
Switched to Drifter (Wanderer). |
7 |
42 |
Amnesia. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
46 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
48 |
A notable academic consults with Ambrose Cole about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |