Crewman Ambrose Russell  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 51 M 4 (-1) 6 (0) 4 (-1) 11 (1) 3 (-1) 8 (0)464B38
Flakey, Flirty
 
Skills
Athletics 0
Electronics (Comms) 1
Gambler 2
Gun Combat (Archaic) 2
Gun Combat (Slug) 2
Gunner 0
Language 0
Mechanic 0
Melee (Bludgeon) 1
Melee (Striking) 1
Persuade 0
Pilot 0
Science (Space Sciences) 0
Stealth 1
Steward 1
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman01
Rogue Thief 45
Merchant Merchant Marine Crewman02
Believer Holy Warrior Hopeful01
 
Name Type Affinity Enmity Power Influence Species
Adelina Larson Enemy 6 4 1 0 Sydite (F/27)
reconciliation.
 
Term Age History
1 18 Failed to qualify for Merchant Academy.
1 18 Submitted to the draft.
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 20 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2 20 Became a Rogue (Thief).
2 23 Involved in a gambling ring.
2 24 Promoted to Rogue (Thief) rank 1.
3 24 Continued as Rogue (Thief).
3 25 Involved in a gambling ring.
3 28 Promoted to Rogue (Thief) rank 2.
4 28 Continued as Rogue (Thief).
4 32 Involved in a feud with a rival criminal organization.
4 32 Promoted to Rogue (Thief) rank 3.
5 32 Continued as Rogue (Thief).
5 36 Ambrose Russell spend months in the dangerous criminal underworld.
5 36 Promoted to Rogue (Thief) rank 4.
6 36 Continued as Rogue (Thief).
6 40 Lightly injured, no permanent damage. Fully recovered.
7 40 Became a Merchant (Merchant Marine).
7 44 Risk Ambrose Russell's fortune on a possibility lucrative deal and win.
8 44 Voluntarily left Merchant Marine
8 44 Became a Believer (Holy Warrior) with the new title Hopeful.
8 47 Ambrose Russell aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
9 47 Returned to Merchant (Merchant Marine).
9 51 Embroiled in legal trouble.
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