Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
20 |
Became a Rogue (Thief). |
2 |
23 |
Involved in a gambling ring. |
2 |
24 |
Promoted to Rogue (Thief) rank 1. |
3 |
24 |
Continued as Rogue (Thief). |
3 |
25 |
Involved in a gambling ring. |
3 |
28 |
Promoted to Rogue (Thief) rank 2. |
4 |
28 |
Continued as Rogue (Thief). |
4 |
32 |
Involved in a feud with a rival criminal organization. |
4 |
32 |
Promoted to Rogue (Thief) rank 3. |
5 |
32 |
Continued as Rogue (Thief). |
5 |
36 |
Ambrose Russell spend months in the dangerous criminal underworld. |
5 |
36 |
Promoted to Rogue (Thief) rank 4. |
6 |
36 |
Continued as Rogue (Thief). |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Became a Merchant (Merchant Marine). |
7 |
44 |
Risk Ambrose Russell's fortune on a possibility lucrative deal and win. |
8 |
44 |
Voluntarily left Merchant Marine |
8 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
47 |
Ambrose Russell aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
47 |
Returned to Merchant (Merchant Marine). |
9 |
51 |
Embroiled in legal trouble. |