Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
23 |
Gained a contact. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
26 |
Amnesia. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
33 |
A revolution, attack or other unusual event throws Andre Hopkins's life into chaos, forcing Andre Hopkins to leave the planet. |
5 |
33 |
Failed to qualify for Enforcer (Rogue). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Navy (Flight) with the new title Crewman. |
5 |
35 |
Andre Hopkins is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
36 |
Andre Hopkins's business or ship thrives. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
39 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Voluntarily left Free Trader |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
40 |
Andre Hopkins is caught in the periphery of a scandal. |
7 |
40 |
Demoted to Believer (Holy Warrior) rank -1. |
8 |
43 |
Continued as Believer (Holy Warrior). |
8 |
47 |
Andre Hopkins come into conflict with a splinter group Andre Hopkins's own religion which maintains Andre Hopkins's version is the wrong one. Gain 2 Rivals. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Retired. |
9 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |