Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Andre Hunt learn something Andre Hunt should not have – a corporate secret, a political scandal – which Andre Hunt can profit from illegally. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Andre Hunt's business expands, Andre Hunt's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Good fortune |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
35 |
Andre Hunt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Scout (Surveyor). |
6 |
38 |
Andre Hunt discover a world, item or information of worth to the Imperium. |
6 |
39 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Switched to Scout (Explorer) with previous rank. |
7 |
40 |
Andre Hunt have no idea what happened to Andre Hunt – they found Andre Hunt's ship drifting on the fringes of friendly space. |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
48 |
Andre Hunt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |