Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Expand the field of Profession (Crewmember), but gain a Rival in Andres Fawns's former tutor. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Enforcer (Rogue). |
2 |
27 |
Became a Drifter (Wanderer). |
2 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
32 |
Andres Fawns come into conflict with a splinter group Andres Fawns's own religion which maintains Andres Fawns's version is the wrong one. Gain 2 Rivals. |
4 |
32 |
Became a Noble (Diplomat) with the new title Intern. |
4 |
33 |
Political manoeuvrings usurp Andres Fawns's position. Gain a Rival. |
5 |
33 |
Returned to Drifter (Wanderer). |
5 |
36 |
Attacked by enemies that Andres Fawns easily defeat. |
5 |
36 |
Gain Enemy if Andres Fawns don't already have one. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
40 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
40 |
Returned to Noble (Diplomat). |
7 |
42 |
Inherit a gift from a rich relative. |
8 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Noble (Diplomat). |
8 |
46 |
Political manoeuvrings usurp Andres Fawns's position. Gain a Rival. |
9 |
46 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
49 |
Opponents of Andres Fawns's belief system ambush Andres Fawns. |
9 |
49 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |