Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Caught cheating in some fashion, advancing Andrew Magrath's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
20 |
A disaster or war strikes. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
20 |
The planetary government interferes with Andrew Magrath's research for political or religious reasons. Andrew Magrath continue working openly and gain an Enemy. |
1 |
20 |
Gain an Enemy |
2 |
22 |
Continued as Scholar (Physician). |
2 |
26 |
Win a prestigious prize for Andrew Magrath's work. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Field Researcher) with previous rank. |
3 |
30 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
30 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
32 |
An expedition or voyage goes wrong, leaving Andrew Magrath stranded in the wilderness. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Embroiled in legal trouble. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Moved to a new world. |
8 |
44 |
Continued as Merchant (Merchant Marine). |