Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Established a network of contacts. Gain 1 contacts. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Gained a contact. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Angdhoksgzi Gvaedhksudz's work ends up coming home with Angdhoksgzi Gvaedhksudz, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
33 |
When dealing with an alien race, Angdhoksgzi Gvaedhksudz have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Explorer) with previous rank. |
5 |
37 |
Angdhoksgzi Gvaedhksudz's scout ship is one of the first on the scene to rescue the survivors of a disaster but Angdhoksgzi Gvaedhksudz fail to help. Gain an Enemy. |
5 |
37 |
Angdhoksgzi Gvaedhksudz have no idea what happened to Angdhoksgzi Gvaedhksudz – they found Angdhoksgzi Gvaedhksudz's ship drifting on the fringes of friendly space. |
6 |
38 |
Voluntarily left Explorer |
6 |
38 |
Failed to qualify for Physician (Scholar). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
42 |
Survived a risky adventure but gained nothing. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
45 |
Find an Alien Artifact. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
50 |
Become leader in social movement. |
8 |
50 |
Gain an Ally and an Enemy. |
8 |
50 |
Dropped out of the merchant academy. |