Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Spend several years jumping from world to world in Annie Dinan's scout ship. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
28 |
Psychologically damaged by Annie Dinan's time in the scouts. |
4 |
28 |
Failed to qualify for Scientist (Scholar). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
4 |
31 |
Gain Enemy if Annie Dinan don't already have one. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Failed to qualify for Broker (Merchant). |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Annie Dinan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Annie Dinan is chosen to represent Annie Dinan's faith in a vid show or other highly public forum. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Annie Dinan refuse to secretly provide religious rites for a dying leader or noble, because they do not share Annie Dinan's faith. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
47 |
Annie Dinan retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |