Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Voluntarily left Enforcer |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
34 |
Armando Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Failed to qualify for Scientist (Scholar). |
5 |
34 |
Switched to Drifter (Scavenger). |
5 |
35 |
Drafted into Flight |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Became a Navy (Flight) with the new title Crewman. |
6 |
40 |
Vessel participates in a diplomatic mission. |
6 |
42 |
Attempt at commissioned failed. |
6 |
42 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
7 |
42 |
Continued as Navy (Flight). |
7 |
45 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
8 |
45 |
Failed to qualify for Merchant Academy. |
8 |
45 |
Returned to Drifter (Barbarian). |
8 |
48 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |