Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Arnold Archer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
21 |
A mission goes disastrously wrong due to Arnold Archer's commander’s error or incompetence, but Arnold Archer survive. |
2 |
21 |
Cover for the commander and gain an Ally. |
3 |
24 |
Continued as Marine (Marine Support). |
3 |
27 |
Assigned to the security staff of a space station. |
4 |
28 |
Continued as Marine (Marine Support). |
4 |
30 |
Display heroism in battle. |
4 |
32 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
4 |
32 |
Promoted to Marine (Marine Support) officer rank 2 with the new title Captain. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Ground Assault (Marine). |
5 |
32 |
Continued as Marine (Marine Support). |
5 |
36 |
A mission goes wrong and Arnold Archer is stranded behind enemy lines. Ejected from the service. |
6 |
36 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Arnold Archer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
43 |
Failed to qualify for Corporate Agent (Agent). |
8 |
43 |
Became a Drifter (Wanderer). |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
49 |
Betrayed by a friend. One of Arnold Archer's Contacts or Allies betrays Arnold Archer, ending Arnold Archer's career. That Contact or Ally becomes a Rival or Enemy. |