Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
21 |
Study Art (Performing/Instrument) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
24 |
Make an unexpected connection outside Arnold Foster's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
A good deal ensures Arnold Foster is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Make an unexpected connection outside Arnold Foster's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
35 |
Make an unexpected connection outside Arnold Foster's normal circles. Gain a Contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Army (Cavalry) with the new title Private. |
6 |
39 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
39 |
Gain rebels as Enemy |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
42 |
Find valuable salvage. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
46 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
9 |
46 |
Failed to qualify for Performer (Entertainer). |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
50 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |