Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
A good deal ensures Asa Steeves is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Given advanced training in a specialist field |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Army Support (Army). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in Asa Steeves 's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Asa Steeves 's scout ship is one of the first on the scene to rescue the survivors of a disaster but Asa Steeves fail to help. Gain an Enemy. |
4 |
32 |
Asa Steeves inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Asa Steeves 's scout ship is one of the first on the scene to rescue the survivors of a disaster but Asa Steeves fail to help. Gain an Enemy. |
5 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
38 |
Continued as Scout (Courier). |
6 |
40 |
When dealing with an alien race, Asa Steeves have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Enforcer (Rogue). |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
45 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
46 |
Asa Steeves retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
49 |
Retired at age 49. |