Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Ate-fe Abwe inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
23 |
Given advanced training in a specialist field |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
25 |
Gained a contact. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
29 |
Make an unexpected connection outside Ate-fe Abwe's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
31 |
Voluntarily left Free Trader |
5 |
31 |
Failed to qualify for Colonist (Citizen). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Find valuable salvage. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
38 |
Ate-fe Abwe run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Became a Citizen (Corporate). |
7 |
41 |
Advanced training in a specialist field. |
7 |
42 |
Promoted to Citizen (Corporate) rank 1. |
8 |
42 |
Continued as Citizen (Corporate). |
8 |
46 |
Nearly killed. Owe 6,250 for medical bills. |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
47 |
Ate-fe Abwe do not know what happened to Ate-fe Abwe. There is a gap in Ate-fe Abwe's memory. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
50 |
A notable academic consults with Ate-fe Abwe about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
51 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |