Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Spent the college years partying. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Scout (Explorer). |
2 |
29 |
Axel Clark's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
2 |
29 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
30 |
Axel Clark foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
33 |
Voluntarily left Line/Crew |
4 |
33 |
Became a Drifter (Scavenger). |
4 |
37 |
Moved to a new world. |
5 |
37 |
Continued as Drifter (Scavenger). |
5 |
38 |
Betrayed by a friend. One of Axel Clark's Contacts or Allies betrays Axel Clark, ending Axel Clark's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Became a Prisoner (Fixer). |
6 |
42 |
Attacked by another prisoner. |
6 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
42 |
Promoted to Prisoner (Fixer) rank 1. |
7 |
42 |
Switched to Prisoner (Thug) with previous rank. |
7 |
45 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
8 |
46 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
50 |
The warden takes an interest in Axel Clark's case. |
8 |
50 |
Promoted to Prisoner (Inmate) rank 2. |
8 |
50 |
Paroled from prison. |