Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Risk Babeb Pa-ab's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
A series of bad deals and decisions force Babeb Pa-ab into bankruptcy. Babeb Pa-ab salvages what Babeb Pa-ab can. |
4 |
30 |
Failed to qualify for Field Researcher (Scholar). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Rewarded for a successful mission. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Became a Citizen (Worker). |
6 |
39 |
Spent time maintaining and using heavy vehicles. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
42 |
A revolution, attack or other unusual event throws Babeb Pa-ab's life into chaos, forcing Babeb Pa-ab to leave the planet. |
8 |
42 |
Failed to qualify for Courier (Scout). |
8 |
42 |
Became a Drifter (Barbarian). |
8 |
46 |
A new romantic starts. Gain an Ally. |
9 |
46 |
Continued as Drifter (Barbarian). |
9 |
50 |
Babeb Pa-ab do not know what happened to Babeb Pa-ab. There is a gap in Babeb Pa-ab's memory. |