Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Victim of a crime |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
25 |
Gain Enemy if Bailey Lobb don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Bailey Lobb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Returned to Agent (Law Enforcement). |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Failed to qualify for Surveyor (Scout). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Embroiled in legal trouble. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
37 |
Voluntarily left Merchant Marine |
7 |
37 |
Became a Rogue (Thief). |
7 |
39 |
Bailey Lobb spend months in the dangerous criminal underworld. |
7 |
41 |
Promoted to Rogue (Thief) rank 1. |
8 |
41 |
Continued as Rogue (Thief). |
8 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
44 |
Switched to Drifter (Wanderer). |
9 |
47 |
Bailey Lobb do not know what happened to Bailey Lobb. There is a gap in Bailey Lobb's memory. |
10 |
47 |
Failed to qualify for Ground Assault (Marine). |
10 |
47 |
Continued as Drifter (Wanderer). |
10 |
50 |
Find an Alien Artifact. |